Beginner Day-1 Loop
Redeem codes, fill every pad, Money/Luck first, buy dice, then grade/trait keepers — sourced from public beginner guides.
- Redeem live codes: open the left-side Shop (basket), scroll to Codes, paste exactly, Redeem. Source lists change; check our Codes page and the linked outlets.
- Fill every plot pad — even Commons. Empty pads earn nothing (including offline).
- Use Equip Best before bulk selling so keepers are not vendored.
- Spend cash on Money and Luck upgrade nodes first; they compound. Roll Speed / Unit Storage next; Damage and Health only for Towers.
- Buy the highest Dice Shop tier you can afford, then rebuild cash. Storm (~$200M, 400x Luck) is a common early milestone in public guides.
- Spend Gems on Grade for one keeper; save Trait Rerolls for high-rarity / mutated units you will keep past the next rebirth.
- When upgrades feel expensive and the plot can rebuild, spend surplus cash, then Rebirth. Cash left in wallet is lost on reset.